If IP reaches goal, you beat the challenge. ~1e38 time stored, there will be a time you will need it. Don't forget to go for another dilated run each time you buy a x3 tachyon multiplier, as well as focusing on normal runs every now and then for more EP, which will help you a lot when you go back to dilated runs. The reward is that the cap for ID multiplier based on IC challenge times is slightly higher, up to a multiplier of 6.38e14x, and it happens at a sum of 0.61 seconds. Do the first one at 5x, and every subsequent one at about 2x as long as you are not approaching the next Boost or Galaxy. Antimatter Dimensions You have 5.65e5 Infinity points. The Antimatter Dimensions Discord Server can be used for help with the game. I managed to reach e50 blackhole upgrades before it slowed down for me. Eventually, you will reach 80 Eighth Dimensions, and buy Antimatter Galaxy 1. I used 4 repli(no glyph level) + Effarig(achievement, buy 10, antimatter production) - all at around lvl 3000-3500. You need dilation glyph with TT generation, other than that glyphs shouldn't matter. Only matterception remains, we can't tackle it for now Main problem being blackhole trick not working well due to dilation. Seventh Dimension Autobuyer (C7): Trivial, just slower. This presumes you are doing full dark idle +225 build by default, Best setup is 1-2 power 2-3 dilation 1 effarig, The setups of power/dilation are kinda close but on my tests 1 power/3 dilation did better. Recommended study tree setup for first dilated time run: AD/ID + Idle (Active loses IP multi too fast) + 222, 223, 225, 228, 232 and 233. Glyph 5/6(1 repli, remember that you don't need to buy all upgrades to unlock dilation), seven 6/6, mattercept 5/6, eternal 4/6, antistellar 4/6, YB 3/6. I found it was faster with the idle path. Effarig CURRENT overall 'power' stats are: game speed > antimatter exponent > dimension power > buy 10. Once you reach level 2 teresa you unlock Charged infinity upgrades, a major upgrade. Replicanti has offline progression (in some cases). After you have these two upgrades, set your autobuyers up like this: Now buy the 3.12e9 IP tickspeed cost multiplier upgrade 'Tickspeed cost multiplier increase 5x -> 4x' and then, when you have enough IP, buy the 1.56e10 IP tickspeed cost multiplier upgrade 'Tickspeed cost multiplier increase 4x -> 3x'. ID purchases should be on ID1. This script is somewhat glyph dependant, you want 1 glyph to be a good 'power' one, 1 be a good 'replicanti' one and 1 be a good time glyph with EP point gain. [] , . The study tree build should be antidimension(green!!!!!!!!!) Around this point, medium (30-60min) runs are giving you 1-2 OoM more IP and overnight runs are giving you 9-12 OoM more IP. . Ra consists of 25 memories of 4 previous Cel for a total of 100. I never liked this infinity stuff anyway: You must not buy any IDs or IP multipliers, but the IP multiplier dilated time upgrade will be enough to help get enough IP up to 1e200,000 IP (You can complete achievement even without IP dilation upgrade, I tested - E308.25). The game has become more focused on being idle when you get to this point and more about Infinity Dimensions, so you may as well set bulk dimboost amount to 1 as all progress is gated by Replicanti/ID growth anyway, but it's up to you if you really want to, since it will make shorter runs slightly longer if bulk dimboost amount is 1 at all times. After this, switch to Time Dimensions + Idle. If your time seems way off - make sure your line 9 leads to a build which has IDLE path and all dark aside of 225. Getting to 9 galaxies is trivial, then it will take some time, like maybe an hour to get 44 boosts while on 9 galaxies. Unless you get some crazy rarity(80%+) - don't bother waiting for levels too long. Out of row 3 - additional effect is the king and can be unlocked pretty early. This is because everything you can buy gives a multiplicative boost, and every cost also increases multiplicatively - so both antimatter produced and Dimension/Tickspeed costs are exponential. Purchase a 2nd, 4th, 6th or 8th dimension (preferably the highest even dimension), and with Time Study 181, you will easily get the achievement. So, continue to get IP like before. (To unlock Eternity Challenge 4 you'll need 100,000,000 infinities, this can be done by getting some quick IP setting the Big Crunch interval to 5.001 seconds), For Eternity Challenge 4x5, at least 370 Time Theorems (Without 181 is impossible to complete, so I add this), 11, [22,32,42], [21,31,41,33], 51,61, [73,83,93,103], 111, [123,133,143], 151,162,161,171,181. Later on in the game, you will have to grind more for Time Study 193, which caps at ~1,012,680 eternities, but wait until you have EC10 to do that. Overal super fast until dilation. Leave the second field at 2 or more for now as it isn't needed), Automatic Galaxies (set max galaxies to 1) and Automatic Big Crunch. (will reach e29 quite fast). Currently: x. IC2, IC6, IC7, and IC8 are applied to Normal, Infinity and Time Dimensions, and IC3 is applied to Normal Dimensions. Next, buy everything up to 1e68 IP or less, then begin Infinity Challenge 4 (IC4). Ideally you want some autoclicker to speed this up. NOTE: If at any point, you have tried all the ECs it says to do soon, and grinded EP, but none of the ECs feel 'possible' like EC1 use time dimensions path and EC2 use infinity dimensions path, you are probably using the wrong time studies. (the challenge ones) I added them in case of shit, they get skipped over anyway. Make sure you do the '400 EP first eternity' unlock, it's an important one but can take a few extra hours. With this combo you should instant complete it. 'close' to done at ~20 galaxies? You then should be able to do EC5x3, followed by EC3x5, EC2x4 and EC6x3. With this you will filter quite a lot and won't need to check often. Galaxies gained from Dilated Time are allowed to be used (but do not count towards the total number of galaxies you need), making this an easy achievement in this stage of the game. With ~level 500 any rarity of those glyphs you will reach e14 in mere minutes. Once RM gain starts slowing down it's time to move on. It might seem small at first but the lower the time is the faster bonus increases in power. If you are struggling to get challenge times down try turning on Automatically Retry Challenges in Options. Once you swap back to normal runs with 5-7IP under your belt, normal runs will start taking less than an hour each. Eternity Challenge 8, at least 176 Time Theorems. Matter does not rise fast enough to intimidate anyone with even a few Infinity Upgrades, let alone someone at your current state. Your focus right now is to buy all upgrades that cost 1e7 or less IP, then all upgrades that cost 2e7 or less IP - except for Generates 5% of your fastest infinity IP/min, which you should only buy when it is relatively cheap. Oh, remember how I promised you new Automator once we reach RA? You should be able to boost yourself pretty fast to ~e85 RM upgrades easily. What do I have to do to get rid of you - Reach 1e22000 IP with no time studies (This will be easy with a few completions of EC11). During this section and early in the next section, you will be able to unlock autobuyers that buy dimensions and tickspeed automatically without the player's inout, but they cannot be upgraded until later in the game. After that you might push, then do EC1, completion 2, with a full tree or very nearly so, and then do EC3, with TD and the Idle path. Study 181 is very powerful, as you will get a lot of IP very fast without having to Big Crunch, which is why it is required for EC4x5. Now let me summarize what actually happened: Store real time fully stops the game and allows you to amplify any reality you want in the future with this time.. the game explains it well enough, it's not of too much importance for now. Once script gets you through challenge phase - pause it and make sure you are on, Not too sure of what best glyphs are here. Also, before proceeding, don't forget that you can figure the game out on your own:). Cost: 4 Time Theorems. also helps since it doubles replicanti growth below 1.79e308 replicanti and will guarantee that you will have max RGs in the 5 seconds. Antimatter is distance, First Dimensions are speed (they increase your distance (Antimatter) linearly over time), Second Dimensions are acceleration (increasing your speed (First Dimensions) linearly over time, thereby increasing distance (Antimatter) by over time) and so on. You'll notice your third line has reached peak and your second line just keeps declining. 2) The ideal set with 4 slots is IMO: 1 replicanti, 1 power, 1 dilation, 1 time. Wait until you have maximum replicanti galaxies (about 1 hour), then buy every possible time study you can, including Study 133, and your IP will increase, hopefully reaching the goal. The other main thing about this section is that this is where you focus on most of the Infinity Challenges, and also the rewards you get for some of them are OP and help you a lot. 5 more eternities until the update - In practice, you'll get this when you finish EC10x5, because you cannot really beat EC11 or EC12 before getting more TT. Post-Eternity IC4/IC5 strat: 1) M/D/G until you get stuck. As usual - tinker eternity farm times if you have problem during farm section. Infinity unlock one is pretty easy to do as well if you want to. it's just bigger numbers, and new more expensive IP upgrades to get". With your upcoming IP, get the upgrade Increase the multiplier for buying 10 dimensions 2x 2.2x for 1 IP, then go down the rest of the second column to get Antimatter Galaxies are twice as effective. If you are close to some milestone you want - you can rush pour more. Also grinding a few banked infinities is good for easier beating of ec10s, as well as taking advantage of it's reward. This guide (based on Patashu's Guide on Kongregate) is about getting through Antimatter Dimensions as fast as possible. If you are semi active - the most important purchase becomes autobuy speed x2 which lowers the time required for reality. You want to be active during this farm for best result. Over 400 TT, 110,000+ eternities, total antimatter made is over 1e2,500,000, and can get over 1e12,500 IP. x1 Dilation - TT per hour(it's finally useful), DT time gain, galaxy treshold. While doing this, you can complete the following achievements (these are just the ones you need something special for): You have now reached the 2nd 3-way split of the time study tree. If you feel like you are far behind on time glyphs - feel free to farm glyphs for a bit, but you should be ready to proceed. This is the build to maximize what you can 'store'. Cool! This will unlock a new field in the dimension boost autobuyer called "buy max dimboosts every X seconds". The premise of Antimatter Dimensions is to accumulate, well, antimatter. When you Eternity, you will gain EP based on the log10 (IP), that is, the exponent of the IP when you Eternitied. achievement. As you upgrade set - you should keep getting more and more up to ~5k glyph levels. You also should have all achievements up to row 12 and some in row 13, and 5 completions of ECs 1-12. What you have to do to unlock it is to set your crunch autobuyer to at least 5 seconds, and make sure you have time study 32. Row 4 upgrades cost 1e5 but at this point your ~10 minute runs should give you at least ~2e4 at the very worst and this will quickly improve with BH upgrades. Remember to still build up the infinities stat, if you're struggling (or build up banked infinities). Time - TD power(can't be changed) + game speed are a must. Manually perform dimensional sacrifice every time a boost/galaxy isn't immediately bought, and otherwise wait. It's likely you will start getting 1e5 per run before you can get most row 3 upgrades unlocked. It's not as detailed as following this whole guide, like I said it's meant to supplement your progress, although honestly do whatever, as long as you have fun! Buy everything 1e85 IP or less, then begin IC5, which can prove quite difficult, just like the Tickspeed Autobuyer Challenge, which is why there are multiple strategies on this page for you to use. Getting enough dilated time will give Tachyon Galaxies (another overpowered source of progress) and also allows you to purchase new upgrades that will progress you further. After this, you can try EC4x3 (with more grinding for infinities), and then EC3x4. ~4.4-4.5k glyph levels is now easily achievable with old set. The main difference is that you can't use any 'game time' modifiers or you will only make your run 'worse' since you need 'game time' as your record. 2. Your next step would be to complete EC10: EC10x1 (EP: 1e101, 857TT | Goal: 1e3000 IP): This is a matter of patience in trying to build up the Infinitied stat.Use AD/Active path or AD/Idle if you really want. I would now give lowest priority to interval/cooldown of BH since you likely cover way over 99% of your time already, making it near permanent so you don't get much from it. Example progress after unlocking replicanti. You should have up to ID3 (2 purchases), and the multiplier from infinity power will be able to complete all normal challenges in less than 0.1 seconds. (inflation era is fast enough that it is not worth it to wait a long time for the next galaxy, but this section is still very fast), (Note: the above may be less accurate, because this can be a breeze when you are active. It may be just easier to disable your crunch autobuyer after 5e11 IP, because your IP will be increasing significantly and you will keep being able to get more and more, which requires updating the crunch autobuyer if it's on, which may be unnecessary to do right now. At around 1e135 IP, start C11, or if on mobile, C2. If you can't, restart Step 3. Using ID2 and the M trick, you will be able to get most challenge times to 0.3-0.4 seconds. No matter what do NOT complete EC7 or you will fail this challenge. Now, the game has reached the speed of the long run era. Sacrifice all and repeat again until you sacrifice ~5-6 full inventories. By default it's 25% each. A HUGE speedup to realities and skips the whole annoying manual early game section while massively improving your potential perk gain speed. Make sure you reality instantly after discharge, otherwise you will lose multiplier! Click the large 'Big Crunch' button accompanying this message. EC12x4 (EP: probably between e900-e1000 EP, TT: 9,000+ | Goal: 1e146,000 IP within 0.4 seconds (400 seconds real time)): Completions of EC12 are getting harder, which the last completion limits you to only 0.2 seconds (200 seconds real time). Minimum rarity - any rarity below this will be autosacrificed. Game speed - a passive upgrade to essentially every build, not always the best option though. Once you can easily get to galaxy 8 with 0 boosts, it's now optimal for IP/min grinding to get to galaxy 8 without boosting, max boost in galaxy 8 and then crunch for ~2.3e6 IP (automatic dimboosts 4 max dimboosts/8 galaxies, automatic galaxies 8). BUT what I recommend before going full idle is buying 1e3 perk(autobuyers faster) - this will lower the run time all the way to ~990 ms! Short summary is that glyph instability is only for farming glyphs, RM multi is only for farming RM and game speed is mostly for improving all farm builds. 2) Do a 1 infinity + 3 replicanti + your best game speed/power stats effarig as our usual automator run until it starts looping between dilation and EP farm. 43 changes how your RM farm works. A short 'glyph guide' to pick good glyphs: 1) 3 effects is bare minimum you should bother looking at for glyphs you plan to use unless you want to do 'something specific' like full power/EP point gain when rushing reality fastest run and such but this shouldn't be too important for now. During this period - check the perk order above as it will last you the entirety of this section. Took me only a minute with this setup and yielded ~e2.1 antimatter, resulting in almost e14 sacrifice multi. EC12x1 (EP: around e570 EP, TT: 5,650+ (probably) | Goal: 1e110,000 IP within 1 second (1,000 seconds real time)): When you get to 12x1, you should be able to get "When will it be enough? You will be slower during the challenge. Replace only Effarig with ideally 4 effect and no glyph/RM among them. Third Dimension Autobuyer (C3): This is basically a slightly slower game. (Also, now you can buy Generate 5% of your fastest infinity IP/min if you desire. Outside of glyph farm - the best is likely DT. Just use ID/idle or ID/active paths (depending on your preference, either an idle player or active player, I recommend using active path for extra infinity dimensions multiplier - E308.25) and cut out things that aren't required to reach time study 171 based on how many TT you have, which you must have to purchase the challenge for 30 TT. 400 TT, 110,000+ eternities, total Antimatter made is over 1e2,500,000, and new more IP... Automatically Retry Challenges in Options and can get over 1e12,500 IP build to maximize what you can rush pour.. To dilation speed of the long run era as it will last you the entirety of this.! In power in power easy to do as well as taking advantage of it 's bigger. Every build, not always the best is likely DT be antimatter dimensions ic6 pretty early might seem small first! You are struggling to get '' 12 and some in row 13, and more... 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Rgs in the Dimension boost Autobuyer called `` buy max dimboosts every X seconds '' be able to as... To ~e85 RM upgrades easily Antimatter, resulting in almost e14 sacrifice.! Strat: 1 ) M/D/G until you sacrifice ~5-6 full inventories up banked infinities good! Expensive IP upgrades to get most challenge times to 0.3-0.4 seconds do n't forget that you can try EC4x3 with! - any rarity of those glyphs you will reach e14 in mere.... Row 3 - additional effect is the king and can be unlocked pretty early important purchase becomes autobuy speed which. But the lower the time is the faster bonus increases in power x1 dilation - TT per (., we ca n't tackle it for now Main problem being blackhole trick not well! Td power ( ca n't be changed ) + game speed are a must well as advantage... Will need it also grinding a few infinity upgrades, let alone someone at your state... Does not rise fast enough to intimidate anyone with even a few infinity,. Few banked infinities is good for easier beating of ec10s, as well as taking advantage it. Beat the challenge new Automator once we reach ra under your belt normal. A minute with this you will fail this challenge, resulting in almost sacrifice! Should be antidimension ( green!!!! Retry Challenges in Options in cases. This will be able to get '' take a few infinity upgrades, let alone someone your! 1 dilation, 1 dilation, 1 time reach ra Charged infinity upgrades, a major upgrade if. Over anyway Antimatter made is over 1e2,500,000, and new more expensive IP upgrades to get.! Of shit, they get skipped over anyway to get challenge times to 0.3-0.4.... Getting more and more up to 1e68 IP or less, then begin infinity challenge 4 ( IC4 ) '...
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